This bug has been around since 2011, on all platforms. I got one that caused my NPC buddy to get stuck in the air so he couldn’t open the next blockade so the story could continue. On top of this are a scattering of lame bugs that can block progress. There is no jump button, because what if players jumped outside of the Designated Jumping Zones? They might engage in Unauthorized Fun. ![]() Neither does Alt-F4, because this game was programmed entirely on a dual-shock controller and the coders have never seen a keyboard before in their lives.Īssuming you can actually placate GFWL enough that it’ll let you play: In-game, you use SPACE to sprint, but also SPACE to interact with stuff. But then when you get to the next screen you use SPACE to make things happen. Okay, you’re at the title screen again? Now press ENTER to begin. Actually, it’s going to crash as it exits. Did you hit escape one too many times, like when the game FINALLY gets to the main menu? Well now the game is going to exit. Oh, you want to skip these splash screens? Well smack that escape key all you like, but you’re still going to watch these commercials for third-party technology companies that you don’t care about. But the game doesn’t pretend this is anything profound. The irony is that if you really went to a resort then the game would be boring, but because the resort is no longer fun, the game is. The planet was originally designed to be a resort, but now it’s this hellhole. To rub salt in the wound, the PC interface is a comedy of stupid decisions and annoyances. It’s on Steam, but the achievements, DLC, and multiplayer are done through GFWL. Bulletstorm is the first game since Borderlands to remember that shooting is supposed to be gameplay, not a time-sink between story beats.īut before you go running off to check out this now-bargain gem, you might want to read the fine print: Games For Windows Live. You use the points to buy weapon upgrades and you use the weapon upgrades to dispatch your foes in new and diabolical ways. It’s like a version of Tony Hawk, but with mass murder instead of skateboarding. The more creative and varied your killing is, the more points you get. Blow them into the air so you can shoot off their limbs and kick their still-screaming body onto burning spikes. The game gives you points for killing foes creatively. So while they’re trying to kill each each other they’re also caught between rival gangs of murderous cannibals, mutants, and ravenous indigenous wildlife.Īll of this is the setup for the player to murder their way across some deliciously corrupted landscape. At the start of the game the two end up in a fiery space battle that leaves them stranded on a crazy post-apocalyptic hellhole of a planet. Grayson didn’t take this revelation well, and developed a Moby Dick type relationship with Sarrano. ![]() They’d been killing honest citizens who were a political threat to their employer, General Sarrano. Then they discovered that the supposed “dangerous people” they were assassinating were actually innocents. ![]() Years ago he ran a squad of mercenary assassins who did exactly what it says on the tin. In Bulletstorm you play Grayson Hunt, a space marine, bounty hunter, pirate, alcoholic, and complete asshole. That’s not supposed to be a profound parallel or anything. In both games you’re treated to absolutely gorgeous visuals that demonstrate that you can make a world “gritty” without making it dull, repetitive, and beige.Īlso, both games have you playing a crazyman who is chasing a general who is responsible for mass destruction. They nail the tone early on, and and use the conventions of the shooter genre to support their message rather than seeing them as an unwelcome obligation that the game designer has to meet between story beats. In both cases we have games that know exactly what they’re doing and what they’re about, without the strange gameplay / cutscene dissonance that so many shooters suffer from. Spec Ops was a dark, disturbing look at quasi-real-world warfare and Bulletstorm is a funhouse ride where you murder screaming space mutants. Spec Ops was a blistering condemnation of mindless violence and Bulletstorm is a gleeful celebration of it. It’s the most coherent shooter I’ve played since Spec Ops: The Line. You think it’s strange seeing those words on my website? It feels even stranger to write them.
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